The Editor's Notes starts with muscle flexing about Gazette's paid circulation after a year: 300,000+, putting it in the top half-dozen for the industry, and also mentioning its parent's magazine's surprising growth.
The notes also include a letter to the editor from one Ron Bosse against copy protection. He argues the backups-blocking aspect outweighs the piracy risk. Sometimes when I think about how I sought a Commodore 64 just because the casual/pirate games distribution seemed so much more vibrant than on the Atari 8-bits, I'm not so sure.
Notable FeaturesAn interview with the design team behind M.U.L.E.: Dani Bunten, Bill Bunten, Jim Rushing, Alan Watson. (It mentions an upcoming "Gold Edition", not sure if that ever happened)
There's an in-depth review of "Worms?", a strategy game I've always liked more in theory than in practice.
Among the other included programs are a version of Eliza ("Therapy"), the educational toys "Spelling Critter" and "Shape Match", and a "Word Scramble" program, where I guess the computer could act as a referee for some kind of home game.
Oh and this ad:
|3-D Tic-Tac-Toe - Mark Doyle|
|Castle Dungeon - Dave and Casey Gardner|
It looks like this game, and many of the others, started on the VIC-20 and then got ported. I think that computer's clunkier 22-across character set was probably better for this kind of game than the C-64's 40 across, more rectangular characters. Rating:3/5
|Revenge of Cyon - Mike Reinman|
I'm trying to figure out why a surprising number of these games ask for a skill level 1-6.
|The Frantic Fisherman - David Lacey|