Perhaps it's in this area of programming, often called user interface, where the abilities of English majors are particularly valuableW00T!
Slots - Roger Sliva
Chopper 1 - Mike Sedore
I feel like a lot of playtesting and balancing has gone into this game. The indirection, having to defend the city rather than yourself, is a solid start. You get 4 lives... charmingly your first 3 failed piloting attempts have you dropping out with a parachute, but the last one has you plummeting to earth. The thing is, the bombs are still dropping as you bail, so, like with the arcade game "Rip-Off", the main concern isn't the players own craft. Also, mid-air explosions linger a bit, blocking shots, and I get the feeling that's a bit of tuning, preventing certain strategies of just sitting there and firing away. If I had any complaint, the constant UFO sound is a bit grating. Lasting through 100 bombs gets you to the next level, which does a good job of adding achievable goals and milestones to what might otherwise just be a "play til you die" style challenge.
Y'know, I'm gonna give this a "perfect" score despite the sound and despite its simplicity. (Otherwise, I'm worried only COMPUTE!'s Gazette game (and maybe its sequel, cough cough) would get the full score) Rating:5/5 (Download Chopper 1)
Pirate Cove - Barbara Schulak