The article on going online is kind of interesting to see in the context of the Internet.
I do like the concept of a "Number Construction Kit".
Survivor - Kevin Mykytyn and Mark Tuttle |
Anyway, this game is a simple "shoot at each other in a grid arena game", but has a nice speed and throws in a few complicating elements (AI enemies are a big threat and keep everything moving, especially since each player only has ten bullets to start), and makes good use of character graphics. I like this cheat sheet the article provides about the items in the game:
Squiggles are the AI enemies, and the Pods are powerups: respectively go faster, get bullets, release a bulletproof but shortlived "Creature" that will hunt your opponent, and swap places.
Seems like a good game, I will report more when I play it for reals. Tentative Rating:4/5.
Shifter - Kevin Mykytyn and Mark Tuttle |
Anyway, in this game one player controls the yellow bar that can shift a row of the playfield horizontally, and the other player controls the red bar that shifts a column vertically. Each player wants the slowly moving ball to rebound onto one of the walls in the same orientation as their opponent (i.e. the yellow player wants to get the ball to hit the vertical wall, which is the same orientation as the red opponent.) Also, you can't adjust pieces when the balls in that row or column.
Tentative Rating: 4/5 less kinetic but more imaginative than Survivor.
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