History Recap: home computers from the C=64 to the Amiga were doing AMAZING things relative to the IBM, playing much better games, in part because they relied on some custom chipsets geared at graphics and sound, while the PC space put everything into the horsepower of the core chip. (Eventually PCs started getting custom sound cards and EGA and VGA cards, but they were playing catch up for a long while.)
An article on "Smart Homes"... guess that's been a buzzword for a LONG time. I wonder if there's anyone who still has a C=64 at home wired in turning their lights on and off...
Heh, and it looks like the "go to" topics for slow months has switched from printers to CD-ROMs, though still in terms of it being "this is the future"... I don't think they really became "standard" until the early to mid 1990s.
Saloon Shootout - David Hensely, Jr. and Kevin Mykytyn
Queen's Quarrel - Barry L. Ives
Meteor Strike - Mike Sedore
"Outstanding graphics" says the teaser summary... I think I would go with "more or less competent graphics" (especially compared to the super pretty planetoids in Space Arena.) The Meteors drift around a bit like Asteroids, but simply explode when hit, no matter their size. There's no sense of inertia or turning, just press the direction you want to go. On the other hand, the number of objects make it a relatively ok game. The manual mentions you get a special award/extra ship for reaching level 9; maybe if they put that extra reward promise into the display on the right there would be more incentive. Rating:3/5