There was also an interesting little toy called "Improviser" included in this, using some math to try to the C=64 to make tunes that were a bit better than purely random...
Omicron - Sean Wagle
Now, arcade Omega Race (Oddly, my church in Cleveland had one in its rec room) had an interesting control scheme: a spinny dial for direction (with infinite rotation, no stopping points) and Asteroids-y thrust and fire. This control scheme is a challenge to port to joystick-based consoles: in fact, the Atari 2600 came with a special "booster grip" to attach to the top of the standard Atari controller to give it an extra button. Omicron compromised in the ability to "fly one way, fire another" by letting you change momentum in any direction at will, and if you hold the fire button you're firing in a constant direction - until you press the button and hit the joystick at the same time. I feel this would have been a much more joyous game if you were always firing (there's never a reason not to, really), able to change your position while keeping down a steady flow of bullets, and then only using the button to change your firing angle. This game has a terrific kinetic bounce to it, but with the control scheme as it is, you have to rely too much on that bounce to strafe and hope, and can't adjust your position without throwing off your angle. (Possibly the current control scheme is masking some trouble in setting difficulty otherwise?) Rating:4/5
Skidders - I.J. Lyles, Jr