Anyway, the issue has a rundown of the best (commercial) games of 1988. Still striking to see when Tetris was new, since it feels so eternal.
This issue has the results of the previous teamup with Berkely Softworks for a programming contest for GEOS... (see this blog entry I found about 'what happend to GEOS') The First Prize winners got $1,000 in cash, and they over $25,000 in cash and prizes was awarded. Despite that, a lot of the "Desk Accessory" categories only had one entrant. The page mentions plans to release a shareware disk of the best of the entries, but I can't find any trace of, say, "GeoWar" (Lysle Shields' winning game) anywhere online.
Crossroads II: Pandemonium - Steve Harter
There's also a Maze Editor I didn't have much luck with... I got that I had to hit fn-F12 to hit "restore" and active the editor but then it kept slipping back into play level mode. (Interestingly the game saves a new copy of itself rather than dealing with levels piecemeal.)
While the new creatures and spars are fun, I think I prefer the elegance of the first game, with its time to plot strategy, and stronger consistency, in terms of having the original set of monsters be your visible goal throughout the play of the level. Still it is probably the second finest game the magazine produced, so Rating:5/5
Double Take - Mark Tuttle