One of the letters asks about the copyright implications of using "3-D Sprites" from August 1988. The answer is ok for personal use, but for "personal or financial gain" is out of bounds for copyright law. Seems like a kind of weird place for the magazine to be.
Good start to the year, game-wise!
Disc Blitz - Peter Marino
This game, mostly in BASIC but with a few ML routines, is not bad! A horizontal scrolling shooter (but with only vertical movement, so almost more of a sideways invaders) with enemies that move in simplistic patterns, but each level resets the pattern, and finds a cool balance between randomness and predictability. Things are a little flickery-feeling, and transitions like the explosion when you get hit could have used more attention to detail, but the music is hypnotic (if repetitive) and overall I'm gonna say Rating:3/5 but with a cool "variations on a theme" aspect.
Bombardment - Forrest Bentley
A simple deathmatch with character graphics, but bullets ricochet and bounce in appealing ways and impressive numbers! You get faster bullets if you're moving when you fire, but it's ridiculously easy to run into your own shots - you need to adapt your firing stance accordingly. Need to try this against a person (2 player mode only) but it feels like it could keep its Tentative Rating:4/5
Jewel Grab - Brian Casey