Obviously just another sad milestone on the inevitable end of mainstream Commodore coverage. It makes my blog here slightly tougher, since I can't easily flip between the running program and the PDF of its article- I may have to keep two instance of my emulator running.
But like I've said, I think the biggest change was when they got folded into COMPUTE, and all the games lost their extra art and screenshots.
But at least I'll be saved from horrible COMPUTE comics like this:
COMPUTE Comic Formula 2: replace a word in a phrase with a computer term. DONE!
PD Pick consists of "Rebellion", a RISK-like game, and Kurt Tappe's "Mah-Jongg "
Also, there was an 4-page article that felt suspiciously close to an advertorial (or whatever the term is) about using the C64 GEOS to make newsletters, and is full of the nitty-gritty details, like choosing percentages for dot screen bars and how to pick headline fonts and whatnot. I love this snippet:
Maybe I will miss the print Gazette after all. (Actually I wonder if Harold Stevens Jr. and The Onion's Herbert Kornfeld might be distant cousins...)
Chain Reaction - Graham Fyffe
UPDATE: I was able to contact Graham Fyffe (who in the meanwhile has done some super cool special effects physics work as seen in the movie "2012") and he had this to say:
It's very similar to Puyo Puyo but I did not see that game until the 2000s. My major influence was Tetris, but I didn't want irregular shapes, just blobs. Obviously my other influence was the little jelly blobs in The Adventure of Link and also in Dragon Warrior. So kind of a "jelly blob meets Tetris" influence.Ah, so my Puyo-Puyo suspicions weren't well founded, it was just the combo of "falling blocks" and "cute colored blobs".
Splast - William F. Snow
Brush Strokes - Maurice Yanney