All games are for both C64 and VIC-20 unless otherwise noted.
|John Doering, Programmer|
Spike (C64) - Eric Brandon
Space Duel - Andy Hayes
A rare paddle-based game (which makes up for the VIC-20 only having one joystick port.) Players shoot lasers at each other.
Saucer Shooter (VIC-20) - Ron Watts
The description reads a lot like November 1984's Jump!, with a flying craft doing damage to the terrain your land-based gun is traveling over, except there's no jumping.
Cave-In (VIC-20) - Paul L. Bupp and Stephen P. Drop
Get out of the 3D maze, fire button for map. Wonder why they didn't port it.
Hardhat Climber - Chris Lesher
Girders, ladders. rolling and falling barrels? Huh.
Tetracrystals of Veluria - Todd Heimarck
"Nonviolent, noncompetitive"- seems a bit like a fractal/A-life growing kit.
Canyon Cruiser - Thomas Catsburg
Descend through a narrowing tunnel.
Haunted Mansion - Calvin Overhulser
Cat rescue! Looks rather kid friendly, you only lose points for running into the ghosts and bats.
Astro-PANIC! (C64) - Charles Brannon
C-64 only UFO shootin', but the VIC-20 Port in April 1985 was pretty good.
React - Don Whitaker
Collect the prizes, avoid your own tail and the leering smiley guards. Not sure if the smilies move.
Checkers - Fred Hambrecht
CUT-OFF! - Tom R. Halfhill
Again we see that adding an exclamation point to the name of a lame game doesn't help. 2 Person surround. "This concept dates back to the early days of videogames" says the article- no kidding?
Trenchfire - Don Gibson
Suspiciously similar to Intellivision's Star Strike, but even more Star Wars looking.
Poker - August J. Kwitowski
The final pre-disk Editor's Notes glosses over Tramiel's resignation and talks about the pricing of the disks (the disks have been the topic of the previous two Notes) viz a viz copy protection and piracy.
Nevets - Steven R. McCloskey
Bingo 64 (C64) - Richard L. Witkover